SimCity 5 (2013) To Focus On Improving “Traffic” And Servers
Maxis Devs will soon improve gameplay, and will tweak the traffic system on the new Sim City. Plus, a new blog post has confirmed that the server is much better now, and talks about why some Sims complain much.
Electronic Arts and Maxis are on the roll to improve the quality of SimCity 2013, from its servers, which are more reliable now than before — to the game’s simulation features.
On its latest blog post update, Maxis has confirmed that there’s a “problem” but arguably not a bug affecting the SimCity 5′s gameplay, and that is traffic or sims not smart enough to take alternative streets and avenues to avoid the congestion. This problem also affects the flow of cities focusing on trade.
According to Stone Librande, Lead Designer of the Maxis game, the team is already testing things that would improve the traffic flow.
For starters, he was referring to noticeable traffic created by cars that move almost on the same direction and take the same path simultaneously thus creating heavy traffic. With no overpass feature on the SimCity, some highly urbanized SimCity created by users are suffering from clogged streets, and even avenues that offer more lanes. In this post, I included an image screen capture (taken by clicking the letter C on my keyboard) of an avenue on one of my HUC (highly urbanized city) at SimCity 2013′s North America East 1 server.
If I’m not mistaken, this avenue (the left photo) is the “main entrance” to my Tourism City, and this was taken around 5 in the morning, time on my simulated city. Buses, cement trucks and regular commuters clog the intersection because it is the only entrance of my city, and the large chunk of commuters take the same track, despite having other alternate routes like smaller streets that my city provides.
In an upcoming update, Librande said that they will change the “algorithm” of the cars and the way the drivers think. The movement of the traffic would soon depend on the congestion of streets and avenue. He wrote:
Our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.
In short, Maxis will make Sims drive better and smarter by avoiding the traffic, and soon, we gamers will kiss the traffic goodbye.
In addition to the regular car traffic, he also noted the problem related to the persistence of Sims living inside these virtual cities. Many gamers have noticed that Sims complain a lot like “too many germs,” or the funniest “no shopping” and the ever-so-normal rallies in front of the city hall even on a 75 percent approval rating.
Maxis’ Librande explains that these “scenes” happen because in some cases, Sims are not persistent especially those who “don’t own a particular house or have permanent employment.” The team also revealed that some Sims are not tracked by the game “to increase performance” allowing Maxis to add more Sims to a city’s population.
Unsurprisingly, the new blog update has no mention of the SimCity 5 (2013) Mac version. EA’s last update about the Mac update said that development and additional information about the OS X SimCity variant will arrive in early April. Article by: Raphael Labuguen.
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